When you compare the Google Cardboard to the Google Daydream View you can see which VR Headset is better. Let's take a look of the comparison, and see which model of VR Headset out ontop.
When it comes to virtual reality headsets, the Google Cardboard and Google Daydream View are two of the most popular options available. While both offer a unique and immersive experience, there are also distinct differences between them.
The Google Cardboard is one of the least expensive virtual reality headsets on the market and utilizes your smartphone as its display. It has an 80° field of view, 1440 x 1280 px resolution, is compatible with Android and iOS operating systems, offers 360 tracking for a fully immersive experience, and has a refresh rate of 60 Hz. For people who want an inexpensive way to try out virtual reality without making a large investment in hardware, the Google Cardboard makes sense.
The second option is the Google Daydream View which was designed to provide users with a more advanced VR experience than that offered by the Cardboard. This headset features 90° field of view (10° wider than its predecessor), 2560 x 1440 px resolution (the highest on any mobile VR headset currently available) compatibility with android devices only at this time, room scale tracking so you can move around your environment while using it, and also has a refresh rate of 60 Hz. If you're looking for something that will offer you richer visuals than what's available on other devices like GearVR or Oculus Go then this might be worth considering.
In terms of pros & cons when comparing these two headsets side-by-side: The main advantage of the Google Cardboard is its affordability; it offers basic functionality for people just getting into VR without having to spend too much money up front. On the downside though, its visual quality isn’t as sharp as higher end models like the Daydream View due to lower pixel density resolutions and narrower fields of view compared to more expensive headsets from competitors like HTC Vive Pro or Oculus Rift S . The benefit of having 360 degree tracking does help somewhat but overall image clarity won't match those more expensive alternatives mentioned above - even if smartphones used are newer models with better screens such as iPhone 11 Pro Max or Samsung Galaxy Note 10+.
On other hand when we look at cost vs value equation with Daydream View it offers superior graphics quality along with wider field views which allows user to really dive into their experiences making them much more enjoyable in comparison vs Carton but it must be kept in mind that while these specs sound great they still don't quite compare against high-end PC based products like Vive Pro or Oculus Quest 2 - especially when looking at graphical power since those use much faster processors/GPUs inside them along wth higher refresh rates such as 90/120Hz instead just being limited at 60Hz here which can cause problems during fast paced games due lack smoothness coming from lower framerates present here although again all this performance comes at cost when considering price tag associated wth them being far more expensive than either cardboard or daydream view . As result this means that user would have invest more upfront if wanting get greater immersion levels whilst playing titles geared towards enthusiast gamers who demand best possible visuals /features from their hardware - otherwise sticking wth less powerful solutions should still deliver enjoyable enough gaming experiences albeit some sacrifices must made graphically wise .
Personally speaking I found both headsets were useful depending on what type content I wanted engage in , although felt there was noticeably smoother response times using daydream views likely thanks improved CPU specs so going perform better during action oriented experiences however lack higher frame rates mean not suitable individuals requiring higher end gear whom desire ultimate visual fidelity since information presented screen won't quite match capabilities advanced rigs listed earlier nonetheless general consensus seems lean towards latter model being favoured choice casual crowds seeking decent mid range device affordable pricing since gives taste head mounted displays without breaking bank despite small compromises performance wise hence why perhaps remains firm favourite amongst many consumers wishing explore virtual world further yet unable commit extra expense required purchase industry leading gear necessary access peak level visual fidelity industry able provide today
|Google Cardboard||Google Daydream View|
|Model Name||Cardboard||Daydream View|
|Country of Origin||United States||United States|
|Category||Smartphone VR||Smartphone VR|
|Battery Life||12 h|
|Field of View||80°||90°|
|Resolution||1440 x 1280 px||2560 x 1440 px|
|Refresh Rate||60 Hz||60 Hz|
|Display Type||Depends on the smartphone||OLED|
|Min. RAM Required||4 GB|
|Weight||96 g||220 g|
|Dimensions||90 × 55 × 150 mm||167 × 106 × 99 mm|
|Usable with Glasses?||YES||YES|
|Built in Headphones?||No||YES|
|Built in Microphone?||No|
|Lens to Eye Adjustment?||No||No|
|Mini Display Port?||No||No|