Microsoft HoloLens vs YVR 2

When you compare the Microsoft HoloLens to the YVR 2 you can see which VR Headset is better. Let's take a look of the comparison, and see which model of VR Headset out ontop.

What VR Headset is better?

After extensive use of both the Microsoft HoloLens and YVR 2 virtual reality headsets, I’ve come to a conclusion as to which one is better. To start, let’s look at the differences between the two. The Microsoft HoloLens has a mixed reality aspect that allows users to experience an augmented reality environment while interacting with their physical surroundings. It has a 35° field of view, with 1440 x 1440 px resolution, and runs on the Windows operating system. The device also features room scale 360 tracking and a 90 Hz refresh rate. The YVR 2 is more geared towards stand-alone VR applications, rather than mixed reality or AR experiences. Its 95° field of view provides for greater immersion in a VR world but does not allow for any interaction with physical surroundings like the HoloLens does. The resolution is slightly higher at 1600x1600 px and it also has a refresh rate of 90 Hz.

In terms of pros and cons, I found that each headset had its own strengths and weaknesses depending on what kind of experience was desired from either device. For those looking for an immersive experience within virtual worlds, then the YVR 2 would be preferred due to its wider field of view providing for much more detail in each scene being viewed by the user compared to that seen in the HoloLens’ smaller FoV. Additionally, its slightly higher resolution allows for finer details when viewing 3D models or environments within VR experiences on it compared to other devices such as smartphones which have significantly lower resolutions than dedicated headsets like this one do. On the flip side however, since this is strictly focused on standalone VR experiences it doesn’t offer any interactivity between physical spaces as opposed to that offered by Mixed Reality headsets like HoloLens does since it uses “room scale tracking” which uses your physical movements within real space in order to control elements within an AR/MR experience On the other hand, if you are looking specifically into developing apps using Augmented Reality (AR) or Mixed Reality (MR), then I would recommend going with Microsoft's Hololens as it offers an entire platform tailored toward creating apps with these technologies built right into them without needing any additional peripherals besides what comes included in its package itself! Also worth noting here is that while it may have a smaller FOV than some other devices out there currently; this should not be much of an issue when dealing mainly in AR/MR development as most projects done using these technologies will not require ultra wide angle views or high fidelity graphics necessarily - so having something like Hololens should still suffice just fine! Overall though after testing out both devices myself personally I prefer going with Microsoft's Hololens over YVR2 simply because although having fewer specs might be disadvantageous in some cases; overall having access to things like roomscale tracking makes developing projects with MR/AR much easier since developers can utilize all sensors contained inside hololens including spatial mapping features & voice commands etc - making complex tasks simpler instead requiring extra programming labor (which could prove costly). Also given how many platforms already exist around Hololens' ecosystem such as Azure Kinect & Azure AI services; integrating them into future projects becomes far easier too - meaning quicker product deployment times ultimately!

Specs comparison between the two VR Headsets

Microsoft HoloLensYVR 2
Model NameHoloLensYVR 2
Release Date2016202022
Country of OriginUnited States
CategoryMixed RealityStandalone VR
Battery Life2.5 h
Field of View35°95°
Resolution1440 × 1440 px (per eye)1600x1600
Refresh Rate90 Hz90 Hz
Display TypeLCD 2 x LCD binocular
Minimum Requirements
Min. RAM Required2 GB
Operating SystemsMicrosoft Windows
Weight579 g350g
Room Scale?YES
360 Tracking?YES
Positional Tracking?YES
Front Camera?YES
Eye Tracking?YES
Usable with Glasses?YES
Cooling SystemYES
Built in Headphones?YES
Built in Microphone?YES
Flip Visor?YES
Voice Command?YES
IPD Adjustment?YES
Lens to Eye Adjustment?YES
Display Port?No
Mini Display Port?No

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