When you compare the HP Reverb G2 to the Oculus Go you can see which VR Headset is better. Let's take a look of the comparison, and see which model of VR Headset out ontop.
I have personally used both the HP Reverb G2 and Oculus Go virtual reality headsets, and I can provide a thorough comparison of their features.
The first main difference between these two headsets is the type they are; while the Reverb G2 is a Mixed Reality headset, the Oculus Go is a Standalone VR headset. This means that with the Reverb G2 you have to be connected to an external device, such as a gaming laptop or PC, in order for it to work. The Oculus Go does not require any external hardware to function, making it more accessible for users who don’t want to purchase or build their own gaming setup.
Both headsets feature wide fields of view (114° on the Reverb G2 and 101° on the Oculus Go). Both also have similar resolutions (2160 x 2160 px on the Reverb G2 and 2560 × 1440 px on the Oculus Go). The refresh rate of each is also comparable (90 Hz on the Reverb G2 and 72 Hz on the Oculus Go), though some people may find that 90 Hz makes for a smoother experience. In terms of required hardware, however, there are noticeable differences. The Reverb G2 requires an Intel Core i5/i7/Xeon E3-1240 v5 processor or AMD Ryzen 5 equivalent at minimum along with either an Nvidia GeForce GTX 1080 or AMD Radeon RX 5700 GPU. Meanwhile, an Intel Core i3-6100/AMD Ryzen 3 1200 processor plus either an Nvidia GeForce GTX 1050Ti or Radeon RX 470 GPU will suffice for running the Oculus Go.
The HP Reverb G2 has room scale tracking but no wireless connection - you need to use cables attached to your laptop or PC in order for it work properly - whereas with the Oculus Go you get wireless connectivity as well as room scale tracking so that you can move around freely within your virtual environment without being tethered down by cables.
In my opinion, both headsets are excellent options for those looking to enter into virtual reality experiences; however I found that I slightly preferred using my HP Reverb G2 due its wider field of view and higher refresh rate providing me with a more immersive experience when playing VR games compared with what I experienced when using my Oculus Go headset. Ultimately which one would suit someone better depends entirely upon what they plan on using it for – if someone just wants something simple but effective enough then they might opt towards getting an Occulus go while those wanting something higher end could look into purchasing an HP Reverb G2 instead
|HP Reverb G2||Oculus Go|
|Model Name||Reverb G2||Go|
|Country of Origin||United States||United States|
|Category||Mixed Reality||Standalone VR|
|Battery Life||2.5 h|
|Field of View||114°||101°|
|Resolution||2160 x 2160 px||2560 × 1440 px|
|Refresh Rate||90 Hz||72 Hz|
|Min. CPU Required||Intel Core i5, i7 or Intel Xeon E3-1240 v5, equivalent or better. AMD Ryzen 5 equivalent or better||Intel Core i3-6100 or AMD Ryzen 3 1200, FX4350 or greater.|
|Min. Graphics Required||Nvidia GeForce GTX 1080 or AMD Radeon RX 5700 or Professional Workstation: Nvidia Quadro P5200 or AMD Radeon Pro WX 8200||Nvidia GeForce GTX 1050Ti or Radeon RX 470 or greater|
|Min. RAM Required||8 GB||8 GB|
|Operating Systems||Microsoft Windows||Android|
|Weight||550 g||467 g|
|Dimensions||186 x 75 x 84 mm||190 × 105 × 115 mm|
|Usable with Glasses?||YES|
|Built in Headphones?||YES||YES|
|Built in Microphone?||YES|
|Lens to Eye Adjustment?||YES||No|
|Mini Display Port?||YES||No|