When you compare the Sony PlayStation VR to the Oculus Rift S you can see which VR Headset is better. Let's take a look of the comparison, and see which model of VR Headset out ontop.
Comparing Sony PlayStation VR and Oculus Rift S, two of the top virtual reality headsets on the market today, is not an easy task. Both headsets have their strengths and weaknesses, which make them both excellent options for anyone looking to enter into the world of VR.
To begin with, let’s compare their technical specs. The Sony PlayStation VR offers a field of view of 100° and a resolution of 1920 × 1080 px. Additionally, it comes with 360 tracking and has a refresh rate of 120 Hz. On the other hand, Oculus Rift S features a 115° field of view and 2560 × 1440 px resolution as well as room scale tracking that allows for greater movement within your game or experience. Although its refresh rate is lower than the Sony headset at 80 Hz, it does require more powerful hardware to run properly including an Intel i3-6100 or AMD Ryzen 3 1200 processor and Nvidia GTX 1050Ti/AMD Radeon RX 470 graphics card or better.
In terms of overall performance I found that each headset offered something unique in this area. With its higher refresh rate and wider field of view I felt like my experiences using Sony PlayStation VR were much smoother than those using Oculus Rift S but at the same time I found myself feeling slightly limited by its lower resolution. On the flip side though, I really enjoyed how immersive my experiences were while using Oculus Rift S thanks to its room scale tracking capabilities along with its higher resolution display which allowed me to pick out details that might otherwise be difficult to spot on a standard television screen.
My personal preference would lean towards Sony PlayStation VR simply because it has been designed from the ground up for use with PlayStation 4 consoles whereas Oculus Rift S requires additional hardware components such as high end processors/graphics cards to be able to function correctly which can add considerably more cost onto your setup if you don't already have these parts available in your system. That being said however if you do have access to these resources then I feel like you'll definitely get your money's worth from either headset due to their quality visuals and smooth performance when used together with capable hardware configurations .
Overall both headsets offer excellent virtual reality experiences regardless of what type of user you are so whichever one you decide upon ultimately comes down to personal preference in regards to budget/hardware requirements along with what type of content/games you plan on playing most often since each one offers distinct advantages depending on what genre(s) they're used for most frequently .
Sony PlayStation VR | Oculus Rift S | |
---|---|---|
Overview | ||
Brand | Sony | Meta |
Model Name | PlayStation VR | Rift S |
Release Date | 2016 | 2019 |
Country of Origin | Japan | United States |
Category | PC VR | PC VR |
Display | ||
Field of View | 100° | 115° |
Resolution | 1920 × 1080 px (per eye) | 2560 × 1440 px |
Refresh Rate | 120 Hz | 80 Hz |
Display Type | OLED | LCD |
Minimum Requirements | ||
Min. CPU Required | Intel i3-6100 / AMD Ryzen 3 1200, FX4350 or greater | |
Min. Graphics Required | Nvidia GTX 1050Ti / AMD Radeon RX 470 or greater | |
Min. RAM Required | 8 GB | |
Operating Systems | Microsoft Windows | |
Sizing | ||
Weight | 600 g | 500 g |
Dimensions | 187 × 185 × 277 mm | |
Features | ||
Room Scale? | YES | |
360 Tracking? | YES | YES |
Positional Tracking? | YES | YES |
Front Camera? | YES | |
Eye Tracking? | YES | No |
Usable with Glasses? | YES | YES |
Cooling System | No | |
Built in Headphones? | YES | |
Built in Microphone? | YES | YES |
Flip Visor? | YES | |
Voice Command? | YES | |
IPD Adjustment? | YES | No |
Lens to Eye Adjustment? | YES | YES |
USB? | YES | YES |
MicroUSB? | No | |
Display Port? | YES | |
Mini Display Port? | YES | |
HDMI? | YES | YES |
MicroSD? | No | |
Bluetooth? | YES | |
Wifi? | No |