When you compare the Oculus Rift to the Google Cardboard you can see which VR Headset is better. Let's take a look of the comparison, and see which model of VR Headset out ontop.
I recently had the chance to review both the Oculus Rift and Google Cardboard virtual reality headsets. After extensive use, I have developed my opinion on which headset is better suited for a variety of different uses.
The Oculus Rift offers excellent visuals with its 110° field of view, along with a 1080 x 1200 pixel resolution and 90 Hz refresh rate. However, it does require more hardware than its competitors as it requires an Intel i3-6100 or AMD Ryzen 3 1200 CPU and an Nvidia GTX 1050Ti or AMD Radeon RX 470 GPU in order to operate properly. Furthermore, this headset can only be used on Windows systems due to its compatibility issues with Macs and Linux machines. The room scale 360 tracking technology that comes equipped with the Oculus Rift also sets it apart from other headsets on the market today, allowing users to move freely without needing any external tracking devices.
On the other hand, there’s Google Cardboard which offers much less visual clarity than that of its competitors as it only has an 80° field of view and 1440 x 1280 pixel resolution along with a 60 Hz refresh rate. It is also limited by not having any internal tracking system which would make large scale movements impossible without outside help from additional accessories such as cameras or sensors. Despite these limitations however, this headset does offer versatility through its support for both Android and iOS operating systems making it a great option for those who don’t want to be locked into one platform specifically.
In terms of overall experience I prefer using the Oculus Rift over Google Cardboard due to its superior visuals combined with room scale 360 tracking technology giving me an unprecedented level of freedom when playing my favorite VR games and experiences while still looking beautiful at all times; even though the minimum specifications needed may be high they are well worth it in my opinion given how immersive this device can be compared to others in its class. While Google Cardboard provides great flexibility due to its cross-platform compatibility I cannot personally recommend this product over something like the Oculus Rift unless you truly don't have access to a decent PC setup for whatever reason as there really isn't enough here in terms of quality or functionality alone when compared side by side with higher end solutions available out there today like Facebook's Oculus Quest 2
Oculus Rift | Google Cardboard | |
---|---|---|
Overview | ||
Brand | Meta | |
Model Name | Rift | Cardboard |
Release Date | 2016 | 2014 |
Country of Origin | United States | United States |
Category | PC VR | Smartphone VR |
Battery Life | 3 h | |
Display | ||
Field of View | 110° | 80° |
Resolution | 1080 × 1200 px (per eye) | 1440 x 1280 px |
Refresh Rate | 90 Hz | 60 Hz |
Display Type | OLED | Depends on the smartphone |
Minimum Requirements | ||
Min. CPU Required | Intel i3-6100 or AMD Ryzen 3 1200, FX4350 or greater | |
Min. Graphics Required | Nvidia GTX 1050Ti or AMD Radeon RX 470 or greater | |
Min. RAM Required | 8 GB | |
Operating Systems | Microsoft Windows | Android,iOS |
Sizing | ||
Weight | 470 g | 96 g |
Dimensions | 184 × 114 × 89 mm | 90 × 55 × 150 mm |
Features | ||
Room Scale? | YES | |
360 Tracking? | YES | YES |
Positional Tracking? | YES | No |
Front Camera? | No | No |
Eye Tracking? | No | No |
Usable with Glasses? | YES | YES |
Cooling System | No | No |
Built in Headphones? | YES | No |
Built in Microphone? | YES | No |
Flip Visor? | No | No |
Voice Command? | YES | No |
IPD Adjustment? | YES | YES |
Lens to Eye Adjustment? | YES | No |
USB? | YES | No |
MicroUSB? | No | No |
Display Port? | No | No |
Mini Display Port? | No | No |
HDMI? | YES | No |
MicroSD? | YES | No |
Bluetooth? | YES | No |
Wifi? | No | No |