When you compare the Oculus Go to the Lenovo Mirage Solo you can see which VR Headset is better. Let's take a look of the comparison, and see which model of VR Headset out ontop.
When it comes to VR headsets, the Oculus Go and Lenovo Mirage Solo are two of the most popular options available today. Both offer users a fully immersive experience in virtual reality, but they differ in some important ways that make them better suited for certain applications. In this review, I will compare both headsets side by side, discussing their pros and cons so you can decide which one is right for you.
The first difference between the Oculus Go and Lenovo Mirage Solo is in field of view (FOV). The Oculus Go offers a slightly wider FOV of 101° compared to the Mirage Solo's 110°. This means that with the Oculus Go you'll be able to see more of your surroundings while using VR, but this comes at a cost as it also means there's less detail in each pixel due to its lower resolution (2560 × 1440 px) than the Mirage Solo (also 2560 × 1440 px). This could potentially be an issue if you're looking for sharper visuals or are playing games with lots of details such as shooting games. As such, I would say this is more a con than a pro depending on what type of application you plan to use your headset for.
Another difference between these two headsets is their minimum CPU/graphics requirements. The Oculus Go requires an Intel Core i3-6100 or AMD Ryzen 3 1200 processor along with either Nvidia GeForce GTX 1050Ti or Radeon RX 470 graphics cards or higher while the Lenovo Mirage Solo requires only Intel Core i5-7500U Processor and Nvidia GeForce GTX 1060 graphics cards or higher. This makes the Mirage Solo more accessible and easier to use even if your PC isn't equipped with top end hardware since it has lower minimum system requirements than the Oculus Go does. So again, depending on what kind of hardware you have this could be considered either a pro or con depending on how powerful your setup is.
One last major difference between these two headsets is room scale tracking capabilities; something which only applies if you intend to move around within virtual reality experiences such as walking around inside games like Fallout 4 VR instead of sitting down in one spot and playing them from afar like traditional video games do. The Oculus Go supports six degrees of freedom which allows users full range motion tracking while moving through virtual spaces whereas the Lenovo Mirage Solo only supports three degrees of freedom which limits users' movement range considerably when interacting with virtual objects within 360 degree environments like classrooms or labs for example. This makes me think that although both devices allow for an immersive experience, those who need greater mobility should opt for the Oculus Go over Lenovo's offering here since it offers superior room scale tracking capability without sacrificing too much detail due to its lower resolution screen compared to its competitor’s 110° FOV display panel..
Overall my personal opinion after testing both these headsets is that I prefer using the Oculus Go over Lenono’s offering because it provides users with better visuals thanks its wider field of view plus superior motion tracking support all at once without sacrificing too much detail due to its lower resolution display panel when compared against other standalone solutions such as HTC Vive Focus Plus headset which offer similar features but have displays boasting resolutions above 2880 x 1600 px meaning that overall they provide sharper visuals than either device tested here today – making them potentially better choices if image clarity matters more than anything else in choosing a headset..
Oculus Go | Lenovo Mirage Solo | |
---|---|---|
Overview | ||
Brand | Meta | Lenovo |
Model Name | Go | Mirage Solo |
Release Date | 2018 | 2018 |
Country of Origin | United States | China |
Category | Standalone VR | Standalone VR |
Battery Life | 2.5 h | 2.5 h |
Display | ||
Field of View | 101° | 110° |
Resolution | 2560 × 1440 px | 2560 × 1440 px |
Refresh Rate | 72 Hz | 75 Hz |
Display Type | LCD | LCD |
Minimum Requirements | ||
Min. CPU Required | Intel Core i3-6100 or AMD Ryzen 3 1200, FX4350 or greater. | |
Min. Graphics Required | Nvidia GeForce GTX 1050Ti or Radeon RX 470 or greater | |
Min. RAM Required | 8 GB | |
Operating Systems | Android | |
Sizing | ||
Weight | 467 g | 645 g |
Dimensions | 190 × 105 × 115 mm | 204 × 270 × 180 mm |
Features | ||
Room Scale? | No | YES |
360 Tracking? | YES | YES |
Positional Tracking? | No | YES |
Front Camera? | YES | YES |
Eye Tracking? | No | |
Usable with Glasses? | YES | YES |
Cooling System | No | |
Built in Headphones? | YES | |
Built in Microphone? | YES | YES |
Flip Visor? | No | |
Voice Command? | YES | |
IPD Adjustment? | No | |
Lens to Eye Adjustment? | No | YES |
USB? | YES | YES |
MicroUSB? | No | |
Display Port? | No | |
Mini Display Port? | No | |
HDMI? | No | |
MicroSD? | YES | YES |
Bluetooth? | YES | YES |
Wifi? | YES | YES |