When you compare the Samsung Gear VR to the Oculus Go you can see which VR Headset is better. Let's take a look of the comparison, and see which model of VR Headset out ontop.
When it comes to choosing the best virtual reality headset, two popular options are the Samsung Gear VR and the Oculus Go. Both of these headsets offer high-quality visuals, immersive soundscapes, and a variety of features to suit any budget. However, there are some differences between the two that may influence your decision. Here is an in-depth comparison of both products so you can make an informed decision.
The Samsung Gear VR utilizes your existing smartphone as its processor and screen, while the Oculus Go requires a separate processor with built-in hardware like an Intel Core i3 or AMD Ryzen 3. This means that if you have a powerful enough phone then you can enjoy even more processing power on the Samsung Gear VR than on the Oculus Go; however if your phone isn't powerful enough then you won't be able to take full advantage of what either headset has to offer. For this reason we consider this a pro for both headsets since it allows users with different kinds of phones to experience virtual reality in different ways.
Next up is field of view (FOV). Both headsets boast 101° FOVs which is perfectly adequate for most scenarios; however the Oculus Go has a slight edge over its competitor due to its improved resolution of 2560 x 1440px compared to Samsung's 2560 x 1440px option (although not everyone will necessarily be able to discern this difference). Therefore we feel that this is also a pro for both headsets since they offer satisfactory levels of visual clarity and immersion.
In terms of operating systems, both devices run on Android which makes them compatible with many apps across various genres including gaming and 360 video content; however they differ slightly in their refresh rates - Samsung offers 60 Hz while Oculus goes up to 72 Hz which means smoother movements without stuttering during intense gameplay sessions or fast-paced films. Again we believe this could be seen as another pro for both devices since it provides improved visual performance without compromising on battery life or portability too much.
Finally there’s room scale tracking and 360 degree head tracking - both products feature these capabilities allowing users explore virtual worlds at their own pace while being tracked accurately by motion sensors within each headset respectively; however once again the Oculus Go has the edge here thanks its higher refresh rate offering users more accurate head movement tracking than on other devices (including Samsung's) making it particularly ideal for gamers who want precise control over their character movements within games or simulations alike.. Once again we believe this could be seen as another pro for both devices since it offers enhanced performance across several types of activities without compromising too much on battery life or portability either way round..
All in all, when comparing these two virtual reality headsets side by side we feel they are very evenly matched overall although based purely on specifications alone we would recommend going with The Oculus Go if possible due to its higher refresh rate and better resolution offering improved visuals and accuracy when exploring digital environments compared to what’s offered by Samsung's product.. Ultimately though it’ll come down personal preference but based solely upon our experience testing out each device separately – We found The Oculus Go easier and more enjoyable than The Gear VR due mainly because felt like had more control over how interacted with objects within digital spaces whilst still having access top wide range good quality content from multiple sources at fingertips..
Samsung Gear VR | Oculus Go | |
---|---|---|
Overview | ||
Brand | Samsung | Meta |
Model Name | Gear VR | Go |
Release Date | 2017 | 2018 |
Country of Origin | South Korea | United States |
Category | Smartphone VR | Standalone VR |
Battery Life | 3 h | 2.5 h |
Display | ||
Field of View | 101° | 101° |
Resolution | 2560 x 1440 px | 2560 × 1440 px |
Refresh Rate | 60 Hz | 72 Hz |
Display Type | Display of inserted smartphone | LCD |
Minimum Requirements | ||
Min. CPU Required | Intel Core i3-6100 or AMD Ryzen 3 1200, FX4350 or greater. | |
Min. Graphics Required | Nvidia GeForce GTX 1050Ti or Radeon RX 470 or greater | |
Min. RAM Required | 8 GB | |
Operating Systems | Android | Android |
Sizing | ||
Weight | 345 g | 467 g |
Dimensions | 207 × 121 × 99 mm | 190 × 105 × 115 mm |
Features | ||
Room Scale? | YES | No |
360 Tracking? | YES | YES |
Positional Tracking? | No | No |
Front Camera? | No | YES |
Eye Tracking? | YES | No |
Usable with Glasses? | No | YES |
Cooling System | No | No |
Built in Headphones? | No | YES |
Built in Microphone? | No | YES |
Flip Visor? | No | No |
Voice Command? | YES | YES |
IPD Adjustment? | No | No |
Lens to Eye Adjustment? | YES | No |
USB? | YES | YES |
MicroUSB? | YES | No |
Display Port? | YES | No |
Mini Display Port? | YES | No |
HDMI? | No | No |
MicroSD? | YES | YES |
Bluetooth? | YES | YES |
Wifi? | YES | YES |