When you compare the Samsung Gear VR to the LG 360 VR you can see which VR Headset is better. Let's take a look of the comparison, and see which model of VR Headset out ontop.
When it comes to virtual reality headsets, the Samsung Gear VR and LG 360 VR have some definite similarities but also distinct differences. In terms of specifications, the Samsung Gear VR has a field of view (FOV) of 101° compared to the LG 360 VR's 80° FOV; this means that with the Gear VR users will experience a more expansive viewing area when compared to the LG headset. The resolution on the Samsung is also much higher than on its counterpart, coming in at 2560 x 1440 px versus 920 x 720 px for the LG headset. When it comes to tracking capabilities both headsets provide 360-degree room scale tracking and refresh rate of 60 Hz; however, since only the Samsung is Android based, users can access more apps and content.
From a user perspective, I found that overall, I had a better experience using the Samsung Gear VR over its competitor because of its superior FOV and resolution specs. This enabled me to enjoy playing games or watching movies without feeling like I was missing out due to any technical limitations with either headset. Additionally, having an Android-based operating system allowed me access far more content than if I were only able to use my PC with an Oculus headset—something that wasn't possible on my LG model.
To sum up: The Samsung GearVR provides greater range in terms of viewing angles and higher resolution video output than its counterpart; additionally, having an Android-based operating system gives users access to more content than just relying on your PC. For these reasons I prefer this device over all other alternatives currently available in virtual reality headsets.
Samsung Gear VR | LG 360 VR | |
---|---|---|
Overview | ||
Brand | Samsung | LG |
Model Name | Gear VR | 360 VR |
Release Date | 2017 | 2016 |
Country of Origin | South Korea | South Korea |
Category | Smartphone VR | PC VR |
Battery Life | 3 h | |
Display | ||
Field of View | 101° | 80° |
Resolution | 2560 x 1440 px | 920 x 720 px (per eye) |
Refresh Rate | 60 Hz | 60 Hz |
Display Type | Display of inserted smartphone | LCD |
Minimum Requirements | ||
Operating Systems | Android | |
Sizing | ||
Weight | 345 g | 117 g |
Dimensions | 207 × 121 × 99 mm | 186 x 164 x 46 mm |
Features | ||
Room Scale? | YES | |
360 Tracking? | YES | YES |
Positional Tracking? | No | |
Front Camera? | No | |
Eye Tracking? | YES | |
Usable with Glasses? | No | |
Cooling System | No | |
Built in Headphones? | No | |
Built in Microphone? | No | |
Flip Visor? | No | |
Voice Command? | YES | |
IPD Adjustment? | No | |
Lens to Eye Adjustment? | YES | |
USB? | YES | YES |
MicroUSB? | YES | |
Display Port? | YES | |
Mini Display Port? | YES | |
HDMI? | No | |
MicroSD? | YES | |
Bluetooth? | YES | |
Wifi? | YES |