Virtual Reality headsets are becoming more and more popular as the technology continues to improve and the VR games keep getting better. Mully, a popular Youtuber who has over a million subscribers on his Youtube channel, loves to play video games and interacts with his fans via social media. This article will talk about what kind of headset he uses. Mully's main youtube channel focuses on him playing various types of video games such as Fortnite or Call Of Duty Warzone. There are many different headsets for people who want to get into virtual reality gaming, but one thing you need before anything else is a really good PC or gaming console to power the headset. The currently available headsets range from around $200 to $800, so it's important to research before buying one.
Mully is a big fan of VR games, and he has played some of the most popular ones. His favorites include Beat Saber, Arizona Sunshine, and Superhot VR. He also enjoys playing multiplayer games like Rec Room and The Lab. The question is though, what VR headset does Mully use?
Mully uses various VR headsets depending on what game he's playing. For racing games like Assetto Corsa and Dirt Rally, he uses an Oculus Rift headset. For first-person shooters like Doom VFR and Superhot VR, he prefers the HTC Vive. And for puzzle games like Tetris Effect and Lumen, he likes to use the PlayStation VR headset.
The HTC Vive is a virtual reality headset developed by HTC and Valve Corporation. It was unveiled at Mobile World Congress in Barcelona in March 2015, and it went on sale for consumers who pre-ordered them later that year.
The HTC Vive has a resolution of 1080 x 1200 per eye, a refresh rate of 90 Hz, and uses two screens with a total pixel count of 2880 x 1600. It also includes headphones that provide spatial audio, and it has a 110-degree field of view. The headset weighs 555 grams (19.58 oz) without the cables.
One of the major differences between the HTC Vive and other VR headsets is its tracking system. The headset uses a laser-based tracking system called "Lighthouse" to allow accurate head movement in all directions without any lag or latency issues. It also has two wireless controllers with buttons, trackpads, and haptic feedback for each hand to provide an immersive experience.
One of the main benefits of the HTC Vive is its ability to track your hand movements. This allows for more realistic interactions with objects in the virtual world, making playing games much more fun! You can pick up a gun from behind cover or grab onto an enemy trying to run away from you (and then shoot them). The other benefit is that this headset gives players who don't have access to expensive gaming PCs at-home access to VR without breaking the bank by using their phones instead.
The biggest thing I would change about HTC Vive's design is how easy it is for dust particles and hair follicles to get stuck inside the device when cleaning out between uses! Also, the tracking system is not perfect and may need some calibration, depending on your environment.
The HTC Vive works best for first-person shooters like Borderlands: The Pre-Sequel or Superhot VR because you have a full range of motion available to you in these types of games. It also does quite well when playing puzzle titles such as Portal (as long as they're played sitting down). One thing I would recommend against using this device for is any racing game; I've found that my head movements get picked up too much by its laser tracking system while driving around corners at high speeds!
- lighthouse tracking system can be inaccurate depending on the environment - some games are not optimized for HTC Vive and may have performance issues - a headset is susceptible to dust particles and hair follicles getting stuck inside when cleaning out between uses. The last things we're going over today are some tips/tricks when using these devices; make sure they fit comfortably on your head because otherwise, they can cause headaches after prolonged use (which nobody wants!). It's also important to keep track of where all the cables are going so that you don't trip over them while playing games or watching movies in VR mode.